39 research outputs found
The mechanics of stochastic slowdown in evolutionary games
We study the stochastic dynamics of evolutionary games, and focus on the
so-called `stochastic slowdown' effect, previously observed in (Altrock et. al,
2010) for simple evolutionary dynamics. Slowdown here refers to the fact that a
beneficial mutation may take longer to fixate than a neutral one. More
precisely, the fixation time conditioned on the mutant taking over can show a
maximum at intermediate selection strength. We show that this phenomenon is
present in the prisoner's dilemma, and also discuss counterintuitive slowdown
and speedup in coexistence games. In order to establish the microscopic origins
of these phenomena, we calculate the average sojourn times. This allows us to
identify the transient states which contribute most to the slowdown effect, and
enables us to provide an understanding of slowdown in the takeover of a small
group of cooperators by defectors: Defection spreads quickly initially, but the
final steps to takeover can be delayed substantially. The analysis of
coexistence games reveals even more intricate behavior. In small populations,
the conditional average fixation time can show multiple extrema as a function
of the selection strength, e.g., slowdown, speedup, and slowdown again. We
classify two-player games with respect to the possibility to observe
non-monotonic behavior of the conditional average fixation time as a function
of selection strength.Comment: Accepted for publication in the Journal of Theoretical Biology.
Includes changes after peer revie
Aspiration Dynamics of Multi-player Games in Finite Populations
Studying strategy update rules in the framework of evolutionary game theory,
one can differentiate between imitation processes and aspiration-driven
dynamics. In the former case, individuals imitate the strategy of a more
successful peer. In the latter case, individuals adjust their strategies based
on a comparison of their payoffs from the evolutionary game to a value they
aspire, called the level of aspiration. Unlike imitation processes of pairwise
comparison, aspiration-driven updates do not require additional information
about the strategic environment and can thus be interpreted as being more
spontaneous. Recent work has mainly focused on understanding how aspiration
dynamics alter the evolutionary outcome in structured populations. However, the
baseline case for understanding strategy selection is the well-mixed population
case, which is still lacking sufficient understanding. We explore how
aspiration-driven strategy-update dynamics under imperfect rationality
influence the average abundance of a strategy in multi-player evolutionary
games with two strategies. We analytically derive a condition under which a
strategy is more abundant than the other in the weak selection limiting case.
This approach has a long standing history in evolutionary game and is mostly
applied for its mathematical approachability. Hence, we also explore strong
selection numerically, which shows that our weak selection condition is a
robust predictor of the average abundance of a strategy. The condition turns
out to differ from that of a wide class of imitation dynamics, as long as the
game is not dyadic. Therefore a strategy favored under imitation dynamics can
be disfavored under aspiration dynamics. This does not require any population
structure thus highlights the intrinsic difference between imitation and
aspiration dynamics
Fixation in finite populations evolving in fluctuating environments
The environment in which a population evolves can have a crucial impact on selection. We study evolutionary dynamics in finite populations of fixed size in a changing environment. The population dynamics are driven by birth and death events. The rates of these events may vary in time depending on the state of the environment, which follows an independent Markov process. We develop a general theory for the fixation probability of a mutant in a population of wild-types, and for mean unconditional and conditional fixation times. We apply our theory to evolutionary games for which the payoff structure varies in time. The mutant can exploit the environmental noise; a dynamic environment that switches between two states can lead to a probability of fixation that is higher than in any of the individual environmental states. We provide an intuitive interpretation of this surprising effect. We also investigate stationary distributions when mutations are present in the dynamics. In this regime, we find two approximations of the stationary measure. One works well for rapid switching, the other for slowly fluctuating environments
Nonequilibrium phase transitions in finite arrays of globally coupled Stratonovich models: Strong coupling limit
A finite array of globally coupled Stratonovich models exhibits a
continuous nonequilibrium phase transition. In the limit of strong coupling
there is a clear separation of time scales of center of mass and relative
coordinates. The latter relax very fast to zero and the array behaves as a
single entity described by the center of mass coordinate. We compute
analytically the stationary probability and the moments of the center of mass
coordinate. The scaling behaviour of the moments near the critical value of the
control parameter is determined. We identify a crossover from linear
to square root scaling with increasing distance from . The crossover point
approaches in the limit which reproduces previous results
for infinite arrays. The results are obtained in both the Fokker-Planck and the
Langevin approach and are corroborated by numerical simulations. For a general
class of models we show that the transition manifold in the parameter space
depends on and is determined by the scaling behaviour near a fixed point of
the stochastic flow
Development of a scoring function for comparing simulated and experimental tumor spheroids
Progress continues in the field of cancer biology, yet much remains to be unveiled regarding the mechanisms of cancer invasion. In particular, complex biophysical mechanisms enable a tumor to remodel the surrounding extracellular matrix (ECM), allowing cells to invade alone or collectively. Tumor spheroids cultured in collagen represent a simplified, reproducible 3D model system, which is sufficiently complex to recapitulate the evolving organization of cells and interaction with the ECM that occur during invasion. Recent experimental approaches enable high resolution imaging and quantification of the internal structure of invading tumor spheroids. Concurrently, computational modeling enables simulations of complex multicellular aggregates based on first principles. The comparison between real and simulated spheroids represents a way to fully exploit both data sources, but remains a challenge. We hypothesize that comparing any two spheroids requires first the extraction of basic features from the raw data, and second the definition of key metrics to match such features. Here, we present a novel method to compare spatial features of spheroids in 3D. To do so, we define and extract features from spheroid point cloud data, which we simulated using Cells in Silico (CiS), a high-performance framework for large-scale tissue modeling previously developed by us. We then define metrics to compare features between individual spheroids, and combine all metrics into an overall deviation score. Finally, we use our features to compare experimental data on invading spheroids in increasing collagen densities. We propose that our approach represents the basis for defining improved metrics to compare large 3D data sets. Moving forward, this approach will enable the detailed analysis of spheroids of any origin, one application of which is informing in silico spheroids based on their in vitro counterparts. This will enable both basic and applied researchers to close the loop between modeling and experiments in cancer research
Universality of weak selection
Weak selection, which means a phenotype is slightly advantageous over
another, is an important limiting case in evolutionary biology. Recently it has
been introduced into evolutionary game theory. In evolutionary game dynamics,
the probability to be imitated or to reproduce depends on the performance in a
game. The influence of the game on the stochastic dynamics in finite
populations is governed by the intensity of selection. In many models of both
unstructured and structured populations, a key assumption allowing analytical
calculations is weak selection, which means that all individuals perform
approximately equally well. In the weak selection limit many different
microscopic evolutionary models have the same or similar properties. How
universal is weak selection for those microscopic evolutionary processes? We
answer this question by investigating the fixation probability and the average
fixation time not only up to linear, but also up to higher orders in selection
intensity. We find universal higher order expansions, which allow a rescaling
of the selection intensity. With this, we can identify specific models which
violate (linear) weak selection results, such as the one--third rule of
coordination games in finite but large populations.Comment: 12 pages, 3 figures, accepted for publication in Physical Review
Fixation times in evolutionary games under weak selection
In evolutionary game dynamics, reproductive success increases with the
performance in an evolutionary game. If strategy performs better than
strategy , strategy will spread in the population. Under stochastic
dynamics, a single mutant will sooner or later take over the entire population
or go extinct. We analyze the mean exit times (or average fixation times)
associated with this process. We show analytically that these times depend on
the payoff matrix of the game in an amazingly simple way under weak selection,
ie strong stochasticity: The payoff difference is a linear
function of the number of individuals , . The
unconditional mean exit time depends only on the constant term . Given that
a single mutant takes over the population, the corresponding conditional
mean exit time depends only on the density dependent term . We demonstrate
this finding for two commonly applied microscopic evolutionary processes.Comment: Forthcoming in New Journal of Physic
Stochastic slowdown in evolutionary processes
We examine birth--death processes with state dependent transition
probabilities and at least one absorbing boundary. In evolution, this describes
selection acting on two different types in a finite population where
reproductive events occur successively. If the two types have equal fitness the
system performs a random walk. If one type has a fitness advantage it is
favored by selection, which introduces a bias (asymmetry) in the transition
probabilities. How long does it take until advantageous mutants have invaded
and taken over? Surprisingly, we find that the average time of such a process
can increase, even if the mutant type always has a fitness advantage. We
discuss this finding for the Moran process and develop a simplified model which
allows a more intuitive understanding. We show that this effect can occur for
weak but non--vanishing bias (selection) in the state dependent transition
rates and infer the scaling with system size. We also address the Wright-Fisher
model commonly used in population genetics, which shows that this stochastic
slowdown is not restricted to birth-death processes.Comment: 8 pages, 3 figures, accepted for publicatio
First Steps towards Underdominant Genetic Transformation of Insect Populations
The idea of introducing genetic modifications into wild populations of insects to stop them from spreading diseases is more than 40 years old. Synthetic disease refractory genes have been successfully generated for mosquito vectors of dengue fever and human malaria. Equally important is the development of population transformation systems to drive and maintain disease refractory genes at high frequency in populations. We demonstrate an underdominant population transformation system in Drosophila melanogaster that has the property of being both spatially self-limiting and reversible to the original genetic state. Both population transformation and its reversal can be largely achieved within as few as 5 generations. The described genetic construct {Ud} is composed of two genes; (1) a UAS-RpL14.dsRNA targeting RNAi to a haploinsufficient gene RpL14 and (2) an RNAi insensitive RpL14 rescue. In this proof-of-principle system the UAS-RpL14.dsRNA knock-down gene is placed under the control of an Actin5c-GAL4 driver located on a different chromosome to the {Ud} insert. This configuration would not be effective in wild populations without incorporating the Actin5c-GAL4 driver as part of the {Ud} construct (or replacing the UAS promoter with an appropriate direct promoter). It is however anticipated that the approach that underlies this underdominant system could potentially be applied to a number of species.
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Deterministic evolutionary game dynamics in finite populations
Evolutionary game dynamics describes the spreading of successful strategies
in a population of reproducing individuals. Typically, the microscopic
definition of strategy spreading is stochastic, such that the dynamics becomes
deterministic only in infinitely large populations. Here, we introduce a new
microscopic birth--death process that has a fully deterministic strong
selection limit in well--mixed populations of any size. Additionally, under
weak selection, from this new process the frequency dependent Moran process is
recovered. This makes it a natural extension of the usual evolutionary dynamics
under weak selection. We find simple expressions for the fixation probabilities
and average fixation times of the new process in evolutionary games with two
players and two strategies. For cyclic games with two players and three
strategies, we show that the resulting deterministic dynamics crucially depends
on the initial condition in a non--trivial way.Comment: 11 pages, 7 figure